﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace titan
{
    static class Constants
    {
        public static string STR_CURSOR_GAUNTLET = "cursors/gauntlet";

        public static string STR_KNIGHT_STOPPED_6 = "knight/stopped0006";

        public static string STR_KNIGHT_WALKE_0 = "knight/walkinge0000";
        public static string STR_KNIGHT_WALKE_1 = "knight/walkinge0001";
        public static string STR_KNIGHT_WALKE_2 = "knight/walkinge0002";
        public static string STR_KNIGHT_WALKE_3 = "knight/walkinge0003";
        public static string STR_KNIGHT_WALKE_4 = "knight/walkinge0004";
        public static string STR_KNIGHT_WALKE_5 = "knight/walkinge0005";
        public static string STR_KNIGHT_WALKE_6 = "knight/walkinge0006";
        public static string STR_KNIGHT_WALKE_7 = "knight/walkinge0007";
        public static string STR_KNIGHT_WALKE_8 = "knight/walkinge0008";
        public static string STR_KNIGHT_WALKE_9 = "knight/walkinge0009";
        public static string STR_KNIGHT_WALKE_10 = "knight/walkinge0010";
        public static string STR_KNIGHT_WALKE_11 = "knight/walkinge0011";


        public enum HMouseState
        {
            NORMAL,
            ON_ENNEMY,
            ON_FRIEND,
            ON_NPC,
            ON_CHEST,
        }

        public enum GameState
        {
            INTRO_SCREEN,
            INGAME,
            MENU_SHOWED,
        }

        public enum CharacterState
        {
            STOPPED,
            WALKING,
            FIGHTING,
        }
    }
}
